Particle caching/baking, rendering and shading system for Thinking Particles, Standard Particles, X-Particles and also any point based object including spline generators such as the MoGraph Tracer. From version 0.28a you can also render/generate RealFlow particles from RealFlow BIN files.
Take complete control of your particles.
Cache particles to memory or files, with relative paths and compression. Cache from any of the particles systems or point based objects and output to any other particle system or point based object or just direct to render. Render with geometry generation or directly to hair as spheres, sprites or hair curves. pCache can also be combined with pShade to render the particles and curves from particle properties.
More information and examples can be found by visiting the pCache section or clicking on the link above. Thank you.
Thinking Particles and the Standard particle systems in CINEMA 4D contain many parameters for each particle but no way to easily use these to change the texturing of the particle geometry they can produce. pShade can change its output depending on the particles parameters and even from the surface from which a particle is born.
More information and examples can be found by visiting the pShade section or clicking on the link above. Thank you.
Creating a perfect unchanging boolean with polygons is a difficult task. As a boolean cuts into the polygons it can affect the shading and your render. This can result in glitches during animation that spoil the result. This plugin is a way to produce a boolean without affecting the polygons by using a shader to "cut" into the geometry during rendering.
More information and examples can be found by visiting the rBoole section or clicking on the image above. Thank you.
You can download the plugins and documentation from the Downloads page.